A Developer’s Intro to Huddle01 SDK and Ideas to Build
Empower Decentralized Connectivity for Audio and Video Conferencing
The market for live Audio and Video conferencing communication is rapidly evolving. Centralized video conferencing platforms have served us well (e.g. Zoom, Google meet, etc. with a Market size To Reach $27.6 Billion By 2032), but issues of Privacy, Cost, Data Ownership, and limitations in customization persist. -Oxmarkdams
Tired of big tech controlling your online meetings and data?
Traditional video conferencing platforms rely heavily on centralized servers, exposing your personal identity, data, location, etc., to potential misuse just like the scandal on Facebook now Meta). Even your recordings and transcripts are stored on their servers, raising concerns about privacy and control.
Web3 platforms like Huddle01 offer a revolutionary alternative built on the principles of decentralization. They operate on distributed networks (blockchains), eliminating the risk of censorship or sudden shutdowns imposed by a single entity.
Here’s where Custodial/Crypto wallets like MetaMask or Phantom come in. By connecting Huddle01 to your crypto wallet, your meeting data and recordings can be tied directly to it. This gives you ultimate control over access and usage, ensuring only authorized individuals can see your information.
Moreover, Web3 opens doors for innovative features like tokenized rewards for participation, reputation systems based on verifiable activity on the blockchain, and even community-driven governance where token holders vote on the platform’s future. By joining Huddle01, you become a pioneer in the world of decentralized communication, shaping its future while connecting with others who share a vision for a more user-empowered internet.
What exactly is Huddle01?
Huddle01 is a platform that leverages both WebRTC and Decentralized Real-Time Communication (dRTC) principles to provide a decentralized, real-time communication experience. Moreover, WebRTC Provides the core technology for real-time, peer-to-peer communication and dRTC Builds on WebRTC by adding decentralization, improving privacy, security, and resilience.
As for developers, this opens up exciting possibilities to create dynamic, cost-effective live audio/video applications.
In this comprehensive guide, we’ll explore the Huddle01 SDK (Software Development Kit). We’ll uncover its core functionalities, resources for both beginner and experienced developers and project ideas that will harness the power of decentralized connectivity.
The HuddleO1 SDK Architecture consists of several core components:
- Room. This represents a virtual meeting room where participants can join and communicate with each other. It manages the overall state and lifecycle of the meeting.
- Peer. This refers to an individual participant in the meeting room. Each peer has their own set of media streams (audio, video, screen share) that they can share with others.
- MediaStream. A MediaStream represents a collection of media tracks, such as audio and video tracks, that can be sent or received by a peer.
- MediaStreamTrack. A MediaStreamTrack is an individual media track within a MediaStream, such as an audio track or a video track.
- Local. This refers to the local participant’s media streams and tracks that are being sent to the meeting room.
- Remote. This refers to the remote participants’ media streams and tracks that are being received by the local participant.
- Data Message. This component allows peers to send and receive real-time data messages, which can be used for various purposes such as signaling, chat, or custom data transfer.
- Metadata. This component allows peers to share and access metadata related to the meeting room or individual participants, such as participant names, room settings, or other custom metadata.
- Room States. The SDK manages various room states, such as “joining,” “connected,” “disconnected,” and others, which are used to track the overall status of the meeting room and facilitate state management for participants.
Why Build with Huddle01 SDK?
Decentralized Architecture
Huddle01 revolutionizes real-time communication by ditching centralized servers. It creates direct peer-to-peer connections for lower costs, unbeatable scalability, and greater network stability. To make this work, it relies on a global network of nodes that coordinate connections and traffic, making the entire system robust and efficient.
High-Quality Audio & Video, Customization, and Cross-Platform Support:
The Huddle01 SDK prioritizes a great user experience. It uses advanced codecs for smooth audio/video even on limited bandwidth, and can adjust video quality dynamically for perfect streaming. The SDK gives you control over the look and feel of your app, along with the features you want to include. Plus, it works across a vast array of operating systems and devices, ensuring your application can reach the widest possible audience.
Moreover, the Huddle01 SDK is a set of tools and libraries designed to simplify the process of integrating web3 live audio and video capabilities into your applications. Built with flexibility in mind, it offers support for various platforms and programming languages.
Huddle01 SDK key features:
1) Audio Spaces
- Twitter Spaces Alternative. Huddle01 SDK allows you to create audio rooms similar to Twitter Spaces. Engage your community in live conversations, discussions, or virtual events.
- Zero Data Collection. Users can join audio spaces without email sign-ups, ensuring privacy.
- Web3 Wallet Integration. Host meetings using Web3 wallets (Metamask, WalletConnect, Phantom, etc.).
- Token-Gated Rooms. Create exclusive rooms accessible only to authorized participants using tokens (eg. ERC-20, ERC-1155, SPL, etc.) or social graphs.
- Recording & Livestreaming. Enable recording and livestreaming of audio calls for added functionality.
2) 1:1 Video Conferencing
- High-Quality Video. Enjoy 1080p resolution across platforms.
- Token Gating. Similar to audio spaces, create token-gated video rooms.
- Web and Mobile Support. Huddle01 offers React and Vanilla JS SDKs for web applications and React Native SDK for mobile apps.
3) Ease of Integration
- Simplified APIs. The SDK provides easy-to-use APIs that simplify the process of adding real-time audio, video, and data communication capabilities to applications. This reduces the complexity and development time required.
- Comprehensive Documentation. Huddle01 offers detailed documentation, examples, and support, making it easier for developers to get started and integrate the SDK into their projects effectively.(https://docs.huddle01.com/docs)
Using our CLI tool, you can quickly clone example apps for Next.js
, React
and Vanilla JS
. You can also get example app for iFrame
.
4) Developer Experience
- Minimal Coding Required. Integrate Huddle01 SDK seamlessly into your existing framework.
- Cross-Platform SDKs. Build for web (Javascript, React.js) and mobile (Flutter, React Native) with dedicated SDKs.
- React Native SDK. Incorporate video and audio calls, screen sharing, and chat functionality in mobile apps.
- React and Vanilla JS-Support. For web applications and React Native Mobile App, follow quick steps to add audio/video capabilities.
To get started with the Huddle01 React Native SDK v2, you can install the package using npm
npm install @huddle01/react-native
You also need to install a few additional packages for the SDK to function properly:
npm install react-native-get-random-values react-native-webrtc
After installing the package, inside your top-level index.js
file, make sure to import the additionally installed packages and call the registerGlobals()
method imported from react-native-webrtc
:
/**
* @format
*/
import { AppRegistry } from 'react-native';
import 'react-native-get-random-values';
import { registerGlobals } from 'react-native-webrtc';
import App from './App';
import { name as appName } from './app.json';
registerGlobals();
AppRegistry.registerComponent(appName, () => App);
Now you can initialize the SDK by using the useHuddle01
hook:
import { useHuddle01 } from '@huddle01/react';
function App() {
const { initialize } = useHuddle01();
initialize("YOUR_PROJECT_ID")
}
Check out the sample app & example video: 👇
Creating a new React Native app
Let’s begin by creating a fresh React Native application using npx.
npx react-native@latest init MyVideoConfApp
Once the app has been created, follow 👉 these instructions to run the app depending on your platform and device. If the app was successfully built and run, you should be seeing something similar to this.
Go to your app.tsx
file and replace all of the code with this:
import React from 'react';
import {SafeAreaView, StyleSheet, Text} from 'react-native';
function App(): JSX.Element {
return (
<SafeAreaView style={styles.background}>
<Text style={styles.text}>My Video Conferencing App</Text>
</SafeAreaView>
);
}
const styles = StyleSheet.create({
background: {
backgroundColor: '#222222',
height: '100%',
width: '100%',
},
text: {
color: '#ffffff',
},
});
export default App;
That should be everything we need for the initial app config. Let’s move on to installing and setting up the Huddle01 SDK:
In your terminal, install the following packages.
npm install @huddle01/react-native react-native-get-random-values react-native-webrtc
Important Step: Make sure to add camera and mic permissions to your AndroidManifest.xml
file for Android)and Info.plist
file (for iOS)
If you are building for iOS, don’t forget to run pod install
inside the iOS directory to install the iOS native dependencies.
Now that we have our packages installed and app permissions granted, we need to add a few more lines of code for configuring the SDK. Go to your top-level index.js
file and replace all of the code with the following:
import { AppRegistry } from 'react-native';
import 'react-native-get-random-values';
import { registerGlobals } from 'react-native-webrtc';
import App from './App';
import { name as appName } from './app.json';
registerGlobals();
AppRegistry.registerComponent(appName, () => App);
That’s all the SDK setup we need to build a full-fledged video conferencing app. Kudos if you made it here! Let’s move on to the fun part now.
Initializing the SDK
Inside our app.tsx
file, we can initialize the SDK by using the useHuddle01()
hook.
import React from 'react';
import {SafeAreaView, StyleSheet, Text} from 'react-native';
import {useHuddle01} from '@huddle01/react-native';
function App(): JSX.Element {
const {initialize, isInitialized} = useHuddle01();
return (
<SafeAreaView style={styles.background}>
<Text style={styles.text}>My Video Conferencing App</Text>
</SafeAreaView>
);
}
We can use the initialize()
function returned from the hook to initialize the SDK and interact with it. But before we do that, let’s build out a basic UI for our app.
import {useHuddle01} from '@huddle01/react-native';
import {useMeetingMachine} from '@huddle01/react-native/hooks';
import React from 'react';
import {Button, SafeAreaView, StyleSheet, Text, View} from 'react-native';
function App(): JSX.Element {
const {initialize, isInitialized} = useHuddle01();
const {state} = useMeetingMachine();
return (
<SafeAreaView style={styles.background}>
<Text style={styles.appTitle}>My Video Conferencing App</Text>
<View style={styles.infoSection}>
<View style={styles.infoTab}>
<View style={styles.infoKey}>
<Text style={styles.text}>Room State</Text>
</View>
<View style={styles.infoValue}>
<Text style={styles.text}>{JSON.stringify(state.value)}</Text>
</View>
</View>
<View style={styles.infoTab}>
<View style={styles.infoKey}>
<Text style={styles.text}>Me Id</Text>
</View>
<View style={styles.infoValue}>
<Text style={styles.text}>
{JSON.stringify(state.context.peerId)}
</Text>
</View>
</View>
<View style={styles.infoTab}>
<View style={styles.infoKey}>
<Text style={styles.text}>Peers</Text>
</View>
<View style={styles.infoValue}>
<Text style={styles.text}>
{JSON.stringify(state.context.peers)}
</Text>
</View>
</View>
<View style={styles.infoTab}>
<View style={styles.infoKey}>
<Text style={styles.text}>Consumers</Text>
</View>
<View style={styles.infoValue}>
<Text style={styles.text}>
{JSON.stringify(state.context.consumers)}
</Text>
</View>
</View>
</View>
<View style={styles.controlsSection}>
<View style={styles.controlsColumn}>
<View style={styles.controlGroup}>
<Text style={styles.controlsGroupTitle}>Idle</Text>
<View style={styles.button}>
<Button title="INIT" />
</View>
</View>
<View style={styles.controlGroup}>
<Text style={styles.controlsGroupTitle}>Lobby</Text>
<View>
<View style={styles.button}>
<Button title="ENABLE_CAM" />
</View>
<View style={styles.button}>
<Button title="ENABLE_MIC" />
</View>
<View style={styles.button}>
<Button title="JOIN_ROOM" />
</View>
<View style={styles.button}>
<Button title="LEAVE_LOBBY" />
</View>
<View style={styles.button}>
<Button title="DISABLE_CAM" />
</View>
<View style={styles.button}>
<Button title="DISABLE_MIC" />
</View>
</View>
</View>
</View>
<View style={styles.controlsColumn}>
<View style={styles.controlGroup}>
<Text style={styles.controlsGroupTitle}>Initialized</Text>
<View style={styles.button}>
<Button title="JOIN_LOBBY" />
</View>
</View>
<View style={styles.controlGroup}>
<Text style={styles.controlsGroupTitle}>Room</Text>
<View>
<View style={styles.button}>
<Button title="PRODUCE_MIC" />
</View>
<View style={styles.button}>
<Button title="PRODUCE_CAM" />
</View>
<View style={styles.button}>
<Button title="STOP_PRODUCING_MIC" />
</View>
<View style={styles.button}>
<Button title="STOP_PRODUCING_CAM" />
</View>
<View style={styles.button}>
<Button title="LEAVE_ROOM" />
</View>
</View>
</View>
</View>
</View>
</SafeAreaView>
);
}
const styles = StyleSheet.create({
appTitle: {
color: '#ffffff',
fontSize: 18,
textAlign: 'center',
fontWeight: 'bold',
},
background: {
backgroundColor: '#222222',
height: '100%',
width: '100%',
},
text: {
color: '#ffffff',
fontSize: 18,
},
infoSection: {
borderBottomColor: '#fff',
borderBottomWidth: 2,
padding: 10,
},
infoTab: {
width: '100%',
display: 'flex',
flexDirection: 'row',
justifyContent: 'space-between',
borderWidth: 2,
borderColor: '#fff',
borderRadius: 6,
marginTop: 4,
},
infoKey: {
borderRightColor: '#fff',
borderRightWidth: 2,
padding: 4,
},
infoValue: {
flex: 1,
padding: 4,
},
controlsSection: {
width: '100%',
display: 'flex',
flexDirection: 'row',
justifyContent: 'space-between',
padding: 10,
borderBottomColor: '#fff',
borderBottomWidth: 2,
},
controlsColumn: {
display: 'flex',
alignItems: 'center',
},
button: {
marginTop: 4,
borderRadius: 8,
borderWidth: 2,
borderColor: '#fff',
},
controlsGroupTitle: {
color: '#ffffff',
fontSize: 18,
textAlign: 'center',
textTransform: 'uppercase',
fontWeight: 'bold',
},
controlGroup: {
marginTop: 4,
textAlign: 'center',
display: 'flex',
alignItems: 'center',
},
});
export default App;
..and you should see it look like this.
This gives us a basic UI (User Interface) with two main sections. The first section at the top is for general information about the current state of the app, like the app state, your peerID
, and other peers in the room. We get this information from the state
object returned from the useMeetingMachine()
hook. The second section is a control center that provides us with different buttons grouped by the app state they can be pressed. These buttons will help us interact with the SDK.
Let’s link the buttons with their intended interactions by calling the different SDK methods upon pressing them. We will import these interaction methods at the top, from different hooks available as a part of the SDK.
import {
useAudio,
useEventListener,
useHuddle01,
useLobby,
useMeetingMachine,
usePeers,
useRoom,
useVideo,
} from '@huddle01/react-native/hooks';
import React from 'react';
import {Button, SafeAreaView, StyleSheet, Text, View} from 'react-native';
function App(): JSX.Element {
const {initialize, isInitialized} = useHuddle01();
const {state} = useMeetingMachine();
const {joinLobby, leaveLobby} = useLobby();
const {
fetchAudioStream,
produceAudio,
stopAudioStream,
stopProducingAudio,
stream: micStream,
} = useAudio();
const {
fetchVideoStream,
produceVideo,
stopVideoStream,
stopProducingVideo,
stream: camStream,
} = useVideo();
const {joinRoom, leaveRoom} = useRoom();
const {peers} = usePeers();
return (...)
}
export default App;
Invoking the different methods returned from hooks follow these steps.
- Head over to API Keys Page and connect your wallet to get your project credentials:
API Key
projectId
Once done, initialize your project by calling the initialize()
method and pass projectId
as an argument. (file app.tsx
)
<View style={styles.button}>
<Button
title="INIT"
disabled={!state.matches('Idle')}
onPress={() => initialize('YOUR_PROJECT_ID')}
/>
</View>
2) Joining the Lobby:
- To join a lobby/room, you need to first create the room it using the Create Room API. Once it is done, you will have a unique roomID that you can use to join the lobby/room, using the
joinLobby()
method and passingroomID
as an argument.
<View style={styles.button}>
<Button
title="JOIN_LOBBY"
disabled={!joinLobby.isCallable}
onPress={() => {
joinLobby('your_unique_room_id');
}}
/>
</View>
3) Enabling and Disabling Media Devices:
- Important reminders! If the camera and mic aren’t enabled in the lobby, video and audio won’t be shareable inside the room.
- These methods are to be called only when in a lobby state.
<View style={styles.button}>
<Button
title="ENABLE_CAM"
disabled={!fetchVideoStream.isCallable}
onPress={fetchVideoStream}
/>
</View>
<View style={styles.button}>
<Button
title="ENABLE_MIC"
disabled={!fetchAudioStream.isCallable}
onPress={fetchAudioStream}
/>
<View style={styles.button}>
<Button
title="DISABLE_CAM"
disabled={!stopVideoStream.isCallable}
onPress={stopVideoStream}
/>
</View>
<View style={styles.button}>
<Button
title="DISABLE_MIC"
disabled={!stopAudioStream.isCallable}
onPress={stopAudioStream}
/>
</View>
4) Joining the Room:
<View style={styles.button}>
<Button
title="JOIN_ROOM"
disabled={!joinRoom.isCallable}
onPress={joinRoom}
/>
</View>
5) Leaving the Lobby:
<View style={styles.button}>
<Button
title="LEAVE_LOBBY"
disabled={!state.matches('Initialized.JoinedLobby')}
onPress={leaveLobby}
/>
</View>
6) Producing your media stream:
<View style={styles.button}>
<Button
title="PRODUCE_MIC"
disabled={!produceAudio.isCallable}
onPress={() => produceAudio(micStream)}
/>
</View>
<View style={styles.button}>
<Button
title="PRODUCE_CAM"
disabled={!produceVideo.isCallable}
onPress={() => produceVideo(camStream)}
/>
</View>
<View style={styles.button}>
<Button
title="STOP_PRODUCING_MIC"
disabled={!stopProducingAudio.isCallable}
onPress={() => stopProducingAudio()}
/>
</View>
<View style={styles.button}>
<Button
title="STOP_PRODUCING_CAM"
disabled={!stopProducingVideo.isCallable}
onPress={() => stopProducingVideo()}
/>
</View>
7) Leaving the Room:
You’ll be able to see that all the buttons except the first one have been disabled because the app is in “Idle” state right now.
Rendering Media Streams
Now let’s add the UI to render the video streams of you and other peers that might join the same room as you. To render our own video stream, we will be using the <RTCView />
component imported from react-native-webrtc
. (file app.tsx
)
<View style={styles.videoSection}>
<Text style={styles.text}>My Video:</Text>
<View style={styles.myVideo}>
<RTCView
mirror={true}
objectFit={'cover'}
streamURL={streamURL}
zOrder={0}
style={{
backgroundColor: 'white',
width: '75%',
height: '100%',
}}
/>
</View>
</View>
const styles = StyleSheet.create({
videoSection: {},
myVideo: {
height: 300,
width: '100%',
display: 'flex',
alignItems: 'center',
},
});
There are a couple of things happening here. Let’s break it down. First, we added an RTCView component to render our own video stream. We passed a prop streamURL={streamURL}
to it but streamURL
is not defined at the moment. We need to initialize a state variable with that name and set it to our video stream only when we enable our camera. So let’s do that now.(file app.tsx
)
const [streamURL, setStreamURL] = useState('');
useEventListener('lobby:cam-on', () => {
if (camStream) {
console.log('camStream: ', camStream.toURL());
setStreamURL(camStream.toURL());
}
});
The streamURL
state is initially set to an empty string. We added an event listener using the useEventListener
hook, that sets the streamURL
to our video stream when the app state changes to lobby:cam-on
, indicating that the camera was enabled in the lobby state.
That’s all we need to render our own camera stream. Now let’s render video streams coming from other peers in the room. To do that, we will use the custom <Video />
component imported from the SDK. This component accepts a track (MediaStreamTrack)
and a peerId (string)
as it’s props and renders the video stream. You can aslo pass in a style
prop for customizing how the video component looks.
Audio and Video components
Importing (file app.tsx
)
import { Video, Audio } from '@huddle01/react-native/components'
There are two ways to use the audio and video components:
- Usage with
peerId:
<Video peerId="PEER_ID" />
<Audio peerId="PEER_ID" />
2. Usage with track
or stream
:
<Video peerId="PEER_ID" track={camTrack} />
<Audio peerId="PEER_ID" track={micTrack} />
<View style={styles.videoSection}>
<Text style={styles.text}>My Video:</Text>
<View style={styles.myVideo}>
<RTCView
mirror={true}
objectFit={"cover"}
streamURL={streamURL}
zOrder={0}
style={{
backgroundColor: "white",
width: "75%",
height: "100%",
}}
/>
</View>
<View>
{Object.values(peers)
.filter((peer) => peer.cam)
.map((peer) => (
<Video
key={peer.peerId}
peerId={peer.peerId}
track={peer.cam}
style={{
backgroundColor: "white",
width: "75%",
height: "100%",
}}
/>
))}
</View>
</View>;
Here we are filtering out peers returned from the usePeer()
hook that are producing their camera stream, and then mapping over these peers and rendering an instance of the Video component for each of them by passing the track and peerId as props.
And tada! Our quick little video conferencing app is ready. To test it, play around with the controls and press each button to see what happens.
More Resources to Jumpstart Your Development Journey
- Documentation. Explore comprehensive documentation covering all aspects of the SDK, from installation and setup to advanced functionalities and customization options. (https://legacy.docs.huddle01.com/docs)
- Sample Apps. Get hands-on experience with ready-to-use sample applications demonstrating various use cases and functionalities.
- Community Support. Join the vibrant Huddle01 community to connect with fellow developers, seek assistance, and share your knowledge. (https://huddle01.com/)
- Github Repo. https://github.com/Huddle01/react-native-SDK-example
Articles to learn more
- SDK Overview (huddle01-docs.vercel.app)
- Mastering the Huddle01 SDK — 8 tips to keep in mind (hashnode.dev)
- Huddle01 to build and power Web3 communications on the Reef Chain. | by Reef | Reef | Medium
- Introducing Huddle 01 !. We are on mission to upgrade real time… | by SUSMIT | Huddle 01 | Medium
- Huddle01 to build and power Web3 communications on the Reef Chain. | by Reef | Reef | Medium
Examples Application that Leverages Huddle01 SDK
- Meet With Wallet. A Web3 video conferencing application where users connect and establish meeting rooms using their cryptocurrency wallets. This introduces concepts like token-gated meetings (where only holders of a specific token can join, for example ERC-20 or SPL tokens).
- Buttrfly. A platform focused on building virtual communities. Buttrfly uses Huddle01 to power private audio/video spaces within these communities, encouraging engagement and deeper connections.
- EtherMail. A decentralized email alternative with the goal of making email communication as private and secure as possible. Huddle01 could be integrated to provide encrypted video/audio calls directly within the EtherMail platform.
- Lenster. A Web3 social media application built on top of the Lens Protocol. Huddle01 can be used to create audio spaces for conversations directly within the Lenster platform.
Project Ideas to Leverage the Huddle01 SDK
The Huddle01 SDK offers a fertile ground for building innovative audio and video applications. Here are a few compelling ideas to spark your imagination:
1) Decentralized Virtual Events or Education Platforms.
- Problem: Centralized event platforms can be expensive and susceptible to technical limitations with large audiences.
- Solution: Develop a virtual events or Education platform that leverages the Huddle01 network. Deliver events of various sizes reliably, with lower hosting costs.
- Features: Event ticketing integration, breakout rooms, speaker stages, live Q&A sessions, and audience interactions.
2) Remote Collaboration with Augmented Reality (AR) or Mixed Reality (MR).
- Problem: Technical collaborations often require on-site presence to visualize elements and troubleshoot.
- Solution: Build an application allowing remote experts to provide guidance overlaid on a live video feed using AR/MR.
- Features: AR annotations, tools for virtual measurements, and object/defect highlighting on the live stream.
3) NFT Showcases and Auctions.
- Virtual Galleries: Set up virtual galleries where artists can showcase their NFTs through live video tours or presentations.
- Live Auctions: Host live NFT auctions, allowing bidders to participate in real-time through video streams, enhancing the engagement and excitement of the auction process.
4) Remote Collaboration Tool. Create a tool for remote teams to collaborate on projects, with features like shared whiteboards, real-time document editing, and video conferencing integration.
5) Customer Support and Onboarding.
- Video Support: Provide decentralized customer support through video calls, offering a more personal and effective way to assist users with their issues.
- Onboarding Sessions: Conduct live onboarding sessions for new users, guiding them through the features and functionalities of the dApp via video.
6) Community Governance and DAOs.
- Virtual Town Halls: Facilitate virtual town hall meetings for decentralized autonomous organizations (DAOs) where members can discuss proposals, vote, and make collective decisions through video communication.
- Stakeholder Meetings: Organize regular stakeholder meetings for blockchain projects, ensuring transparent and efficient communication among all participants.
Final Thoughts
Huddle01 SDK offers a powerful and versatile toolkit for developers to build innovative video communication applications. By leveraging its decentralized architecture, comprehensive features, and extensive developer resources, you can create solutions that empower individuals and organizations to connect and collaborate in new and exciting ways.
Moreover, the Huddle SDK provides extensive customization options, allowing you to tailor applications to your specific needs, whether you’re building a virtual classroom, telemedicine platform, or collaborative workspace.
Ultimately, Huddle01 SDK not only enhances the technical capabilities of dApps with robust audio and video features but also aligns with the broader goals of decentralization, including increased security, privacy, and user empowerment. By fostering a decentralized future for streaming, Huddle01 can help build a more equitable, resilient, and innovative internet landscape.
Happy Building!
References:
sources consulted are duly hyperlinked.
If you have any suggestions Contact me on Twitter @Oxmarkdams Thank you.